![]() ![]() Miyamoto touched my arm and I instantly became a better designer. A couple of years later, I presented Epic Mickey at the Nintendo press conference at E3 and, backstage Mr. He came and visited the Disney Interactive booth at E3 once and I stood within 6 inches of him and couldn’t bring myself to say anything. I turned into a puddle on the floor and when I reconstituted myself said “YES!” Who says no to working with Mickey Mouse? Not me!īonus: Spector’s adoration for Shigeru Miyamotoįorgot about the Japanese designers question: Does anyone not love, admire and respect Shigeru Miyamoto. I was right about that, but they asked me if I was interested in working on a Mickey Mouse game. My agent encouraged me to talk to Disney even though I knew they wouldn’t be interested in the fantasy and SF stuff I was concepting at the time. On how Spector became involved with Epic Mickey (We violated that rule more often than I’d like – and I’m surprised no one’s ever called us on that – but it was still a rule.) I set a rule that nothing would appear in the game that happened after 1967 because I didn’t want to include anything Walt himself didn’t touch. ![]() There were never plans to incorporate more recent characters (at least not until we left the Wasteland, which I really wanted to do in Mickey 3). ![]() On whether there were there ever any plans to include forgotten characters from slightly more recent movies (Actually, Deus Ex came pretty close to being the game I hoped it would be when I first started thinking about it, but that’s a very rare exception – one of a kind in my experience.) The game offers an exciting story revolving. Okay, Disney didn’t always give us as much time as we wanted to make the games EVERYTHING we wanted them to be but (a) NO publisher ever gives ANY developer enough time and (b) no game is ever even close to what you wanted it to be. Disney Epic Mickey offers Platforming gameplay with a Single-player mode created by Junction Point Studios. Junction Point has included the use of paint. The one thing they told me (and I still find it weird almost beyond belief)… the one thing they told me I couldn’t do was show Mickey’s teeth. Disney Epic Mickey is a unique platformer that takes the typical platforming formula and adds a new mechanic. Join Mickey and Oswald in an epic battle to save the magical world of Wasteland and change it forever. I think everyone there knew I was respectful of the properties – oh, hell, I’ve always wanted to be Walt Disney! – so they didn’t worry too much. Unleash the power of the brush in an all new co-op adventure. Nintendo Switch Sports dev on the game’s UI and UI design, making the controls easy to understand, more. The bottom line is that Disney gave me and the team an almost unbelievable amount of freedom to make the game we wanted to make. Well, I’m actually not under NDA or anything with Disney, so I can talk about what happened there. I actually put together a trailer and a budget and had a team lined up to make the Epic Mickey film but Disney didn’t bite. Could Epic Mickey have worked better as a film? Better, hard to say but probably not. ![]()
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